{"abstracts":[{"sha1":"a41e24eb144794394f53e4b1cba98c9a2edca616","content":"Abstract\n Alongside the direct parallels and contrasts between traditional narrative fiction and games, there lie certain partial analogies that provide their own insights. This article begins by examining a direct parallel between narrative fiction and games—the role of fictional reliefs and reality checks in shaping aesthetic engagement—before arguing that from this a partial analogy can be developed stemming from a feature that distinguishes most games from most traditional fictions: the presence of rules. The relation between rules and fiction in games has heretofore been acknowledged but not examined in detail, giving an impression of a tension that is constant. However, the paired concepts of formal reliefs and representation checks, once introduced, allow us to explain how rules and fiction interact to alter the ways in which players engage with games in a dynamic but limited way.","mimetype":"application/xml+jats"}],"refs":[{"index":0,"extra":{"authors":["Ballantyne"]},"key":"2021103114484320600_CIT0001","year":2015,"title":"\"The What, Why, and WTF: Ludonarrative Dissonance.\""},{"index":1,"extra":{"authors":["Carroll"],"doi":"10.1111/jaac.12035","volume":"71"},"key":"2021103114484320600_CIT0002","year":2013,"container_name":"The Journal of Aesthetics and Art Criticism","title":"\"Rough Heroes: A Response to A. W. Eaton.\"","locator":"371"},{"index":2,"extra":{"authors":["Currie"],"doi":"10.1017/cbo9780511897498","volume-title":"The Nature of Fiction"},"key":"2021103114484320600_CIT0003","year":1990,"container_name":"The Nature of Fiction"},{"index":3,"extra":{"authors":["Davenport"]},"key":"2021103114484320600_CIT0004","year":2019,"title":"\"I Beat Sekiro's Final Boss with Cheats, and I Feel Fine.\""},{"index":4,"extra":{"authors":["Eaton"],"doi":"10.1111/j.1540-6245.2012.01520.x","volume":"70"},"key":"2021103114484320600_CIT0005","year":2012,"container_name":"The Journal of Aesthetics and Art Criticism","title":"\"Robust Immoralism.\"","locator":"281"},{"index":5,"extra":{"authors":["Gendler"],"doi":"10.2307/2678446","volume":"97"},"key":"2021103114484320600_CIT0006","year":2000,"container_name":"Journal of Philosophy","title":"\"The Puzzle of Imaginative Resistance.\"","locator":"55"},{"index":6,"extra":{"authors":["Nichols"],"doi":"10.1093/acprof:oso/9780199275731.001.0001","volume-title":"The Architecture of the Imagination"},"key":"2021103114484320600_CIT0007","year":2006,"container_name":"The Architecture of the Imagination","title":"\"Imaginative Resistance Revisited.\"","locator":"149"},{"index":7,"extra":{"authors":["Hocking"]},"key":"2021103114484320600_CIT0008","year":2017,"title":"\"Ludonarrative Dissonance in Bioshock: The Problem of What the Game Is About.\""},{"index":8,"extra":{"authors":["Hogenbirk"],"doi":"10.5617/jpg.2653"},"key":"2021103114484320600_CIT0009","year":2018,"container_name":"Journal of the Philosophy of Games","title":"\"Clarifying Incoherence in Games.\""},{"index":9,"extra":{"authors":["Juul"],"volume-title":"Half-Real: Video Games between Real Rules and Fictional Worlds"},"key":"2021103114484320600_CIT0010","year":2005,"container_name":"Half-Real: Video Games between Real Rules and Fictional Worlds"},{"index":10,"extra":{"authors":["Kind"],"doi":"10.1080/00048402.2010.503763","volume":"89"},"key":"2021103114484320600_CIT0011","year":2011,"container_name":"Australasian Journal of Philosophy","title":"\"The Puzzle of Imaginative Desire.\"","locator":"421"},{"index":11,"extra":{"authors":["Matsunaga"],"volume":"20"},"key":"2021103114484320600_CIT0012","year":2016,"container_name":"Aesthetics","title":"\"Did You Really Get a Mushroom? Players' Fictional Actions in Videogame Playing.\"","locator":"89"},{"index":12,"extra":{"authors":["Meskin"],"doi":"10.1007/978-94-007-4249-9_14","volume-title":"The Philosophy of Computer Games"},"key":"2021103114484320600_CIT0013","year":2012,"container_name":"The Philosophy of Computer Games","title":"\"Fiction and Fictional Worlds in Videogames.\"","locator":"201"},{"index":13,"extra":{"authors":["Moran"],"doi":"10.2307/2185873","volume":"103"},"key":"2021103114484320600_CIT0014","year":1994,"container_name":"Philosophical Review","title":"\"The Expression of Feeling in Imagination.\"","locator":"75"},{"index":14,"extra":{"authors":["Van de Mossalaer"]},"key":"2021103114484320600_CIT0015","year":2018,"container_name":"Journal of the Philosophy of Games","title":"\"Fictionally Flipping Tetrominoes? Defining the Fictionality of a Videogame Player's Actions.\""},{"index":15,"extra":{"doi":"10.1093/aesthj/ayz049","volume":"60"},"key":"2021103114484320600_CIT0016","year":2020,"container_name":"British Journal of Aesthetics","title":"Imaginative Desires and Interactive Fiction: On Wanting to Shoot Fictional Zombies.\"","locator":"241"},{"index":16,"extra":{"authors":["Nguyen"],"doi":"10.1111/phc3.12426","volume":"12"},"key":"2021103114484320600_CIT0017","year":2017,"container_name":"Philosophy Compass","title":"\"Philosophy of Games.\""},{"index":17,"extra":{"volume-title":"Games: Agency as Art"},"key":"2021103114484320600_CIT0018","year":2020,"container_name":"Games: Agency as Art"},{"index":18,"extra":{"authors":["Robson"],"doi":"10.1111/jaac.12269","volume":"74"},"key":"2021103114484320600_CIT0019","year":2016,"container_name":"The Journal of Aesthetics and Art Criticism","title":"\"Video Games as Self-Involving Interactive Fictions.\"","locator":"165"},{"index":19,"extra":{"authors":["Sageng"],"doi":"10.1007/978-94-007-4249-9_15","volume-title":"The Philosophy of Computer Games"},"key":"2021103114484320600_CIT0020","year":2012,"container_name":"The Philosophy of Computer Games","title":"\"In-Game Action.\"","locator":"219"},{"index":20,"extra":{"authors":["Seraphine"]},"key":"2021103114484320600_CIT0021","year":2016,"title":"\"Ludonarrative Dissonance: Is Storytelling about Reaching Harmony?\""},{"index":21,"extra":{"authors":["Smuts"],"volume-title":"Contemporary Aesthetics 3"},"key":"2021103114484320600_CIT0029","year":2005,"container_name":"Contemporary Aesthetics 3","title":"\"Are Video Games Art?\""},{"index":22,"extra":{"authors":["Suits"],"doi":"10.3138/9781487574338","volume-title":"The Grasshopper: Games, Life and Utopia"},"key":"2021103114484320600_CIT0022","year":1978,"container_name":"The Grasshopper: Games, Life and Utopia"},{"index":23,"extra":{"authors":["Tavinor"],"doi":"10.1002/9781444310177","volume-title":"The Art of Videogames"},"key":"2021103114484320600_CIT0023","year":2009,"container_name":"The Art of Videogames"},{"index":24,"key":"2021103114484320600_CIT0024","year":2011,"container_name":"Contemporary Aesthetics","title":"\"Video Games as Mass Art.\""},{"index":25,"extra":{"authors":["Vaage"],"doi":"10.1093/screen/hjt004","volume":"54"},"key":"2021103114484320600_CIT0025","year":2013,"container_name":"Screen","title":"\"Fictional Reliefs and Reality Checks.\"","locator":"218"},{"index":26,"extra":{"authors":["Walton"],"volume-title":"Mimesis as Make-Believe: On the Foundations of the Representational Arts"},"key":"2021103114484320600_CIT0026","year":1990,"container_name":"Mimesis as Make-Believe: On the Foundations of the Representational Arts"},{"index":27,"extra":{"authors":["Wildman"],"doi":"10.4324/9781315210377-8","volume-title":"The Aesthetics of 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